Nuts and bolts for repairs. Nexus Districts are the Machine Empire equivalent of City Districts. Nets me +10 lifespan, +30% growth (but -25% assembly), a whopping +35% amenities, -10% housing, and +50% habitability. Machine pros. Once you can do this you will snow ball out of control. 407K subscribers in the Stellaris community. But those setups let you have food production worlds as mining worlds. Their bio trophies are happy though). 1. Sorted by: 5. Important because Stellaris is very much a front-loaded game where. -non-fanatic Pacifists can actually use the subjugation casus belli, but the “real” Pacifist method of conquering is to propose subjugation peacefully, and then later integrate the subject empire. Hive minds have 1 very good civic in devouring swarm. Also the +5% pop growth is modest, but helpful none the less. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers!Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. Oct 29, 2021 @ 8:28pm. A single organism, where every part that *looks* independent is really no more independent than our fingers. But it took stuffing every slot with maintenance and enforcement buildings. However, if the amenities deficit is small you're often better off just eating the penalty. Originally posted by Esoteric Reference: Yeah -30 isn't a big deal. Giving housing, and some amenities. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. Fungalloid hive minds get amenities from their unity buildings. Could be an ascention perk or some research project. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. you cannot do that, non gestalt pops will always be enslaved or purged/displaced (unless rogue servitor/driven assimilator) Oh, you mean once you conquered them. Stellaris Gestalt Civics explained and ranked into a tier list. Does the hive-mind just go, "Oh, those pops over there, on those planets that were just conquered? Yeah, those aren't part of me anymore," or is it more like the control nodes have been disabled and the mindless husks aren't capable of doing anything. Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. bansheeonfife. And leisure for prosperity (do hives use prosperity?)515 votes, 169 comments. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. ; About Stellaris Wiki; Mobile viewA couple of ideas that come to mind are an infectious agent being spread to the major nodes of the hive to rewrite it to the paragons design or a psychic individual joining themselves to the hive under false pretenses with the intention of forcing the hive to their design once the link is established. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. © Valve Corporation. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. . With cyborgs its just 1/8. It is in the Ethics circle - the icon in the exact middle. • 1 yr. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for Void Dwellers, and Xeno-Compatibility for Xenophiles. One world for a ship building facility. I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. ago. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. The need for mineral increases even further if using a lithoid hive. But those setups let you have food production worlds as mining worlds. Which gets smaller the more techs/traditions you research. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. Let's all ascend and free our sparks from bodies. Crypto1. I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. Sure it would be ackward has all hell to live along someone who has multiple bodies. [9] See Also [6] amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all that. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. Really really bad. Foundry for alloy (the one thing you can use). With the change how pops get purged i found a very funny strategy to exploit this. The new Holdings system is too great an opportunity to pass here. Ratio speaking. This generally means it takes longer to get up and going, but once you do get going, your population advantage puts you ahead. I am the brain that controls them. No factions means no free unity, and that free unity matters. Have Hive Minds choose either a cooperative way (offering their hyper-efficient Drones to other Empires for Resource extraction and taking a cut of their yield. ago. Large growth tax. 12 Amenities will come from the Capital, leaving 88 to be generated from jobs. Elitewrecker PT Mar 27 @ 11:26am. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. Allowing you spec more heavily into other buildings and districts. Industrial (consumer goods. Stellaris hive minds are a Gestalt Consciousness. Hive minds for me a pure biomass. But the most powerful is using a governor. 0 unless otherwise noted. One point more Amenities can push your stability easily as Gestalt for like +30 amenities is +10 stability, but just try to get that number. They turn into cyborgs. How to get amenities as Hivemind. DO NOT build them up. Hive minds don't have to worry about happiness or consumer goods upkeep. ago. This is a common complaint, and easily answered. Maintenance Drones produce amenities, so yes. This is a non-issue with normal empires, as they have a lot of amenities producing jobs (further boosted with Pleasure Seekers) and happiness is nearly non-issue with Egalitarians. For Hive Minds it's more efficient to actually use the Tech World designation instead of your capital though, because the job upkeep of Brain Drones is exorbitant. Yes, lowered the spawn chance for the system, but if you have the system and you get to it first, it's a 100% chance to get him. Seems weird for a design supposed to be not afflicted by happiness but in need of amenities nevertheless due to maintaining (somehow) stability. ago. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. Anyway, it didn't take long before I realized that it's an awful trait for hive minds in 2. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. Artistic-Side-3896 • 2 yr. If you need amenities, just build a Nexus District. The hivemind isn't bad, and I'm sure you are stronger than it seems, but you have to think, the other empires scores are also based on things you can't obtain such as alliances, vassals, etc. Expensive outposts and colony ships. , and gives more grow. Sorted by: 5. For a hive mind, that 50% bonus to pop growth is standard and on every planet, with the straight boost from being. That helps when I'm trying to get to Evolutionary Mastery techs faster. But slavery changes this a lot. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. Instead of having unity, ethic attraction and amenities, the perk was different for hive minds. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. They remain biological, but gain the "cybernetic" trait which gives them extra habitability and leader lifespan. The whole command structure is. r/Stellaris. The list of civics for Hive Minds is rather short, and the list of good/interesting ones is even shorter. Hive Minds don't have ethics, so nothing to pick here. Hive Minds in Stellaris are supposed to be "natural", or at. I don't think a Hive World suits a non-arthropoid hive mind either. machines), just like a tradition shift. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. There is also an event that gives -30 Stability on the colony, which is bad. The mind doesnt need to know how long worker drone A worked, it just needs to know if the minerals are still coming in or not. ScreamCon Apr 7 @ 12:35pm. But at…Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. Immortal ruler means you get crazy +unity bonuses forever, and hive mind leaders have the same max age but can be recruited approximately 15-20 years younger, so basically, they start with enduring trait automatically by having young leaders. The primary reason for this request is that with Overlord having added in so much in regards to vassal relations Gestalt Empires face some roadblocks when it comes to dealing with primitive empires. Mar 6, 2019. Personally I'm not a huge fan of Machines and Hive Minds, as I find their Maintenance Drone mechanic to be a bit too fiddly. Since Engineered Evolution, Evolutionary Mastery and Hive Worlds require Bio Research tech to be discovered first. . Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. They are. As a hive, you’d want to settle everywhere. Hive minds need more flavor as they are currently lacking compared to machines and other empires. It would actually be. One world for a ship building facility. Maintenance drone gives +4 amenities -- This feels really inefficient. Methone. the Machine Intelligence. With a hive mind, there's no equivalent. But the most powerful is using a governor. All robots have been networked into a hive mind of sorts and work together for the betterment of. 75 housing while livestock/domestics take up 0. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. Now if they intentionally banned this form of data sharing among machines to preserve individuality. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with amenity and deviancy buildings. Natural Neural Network is a honourable mention for the research options to roll the techs you want as a hive to start snowballing, but I only pick it for. In the context of machines, amenities do not. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. ago. given that you can easily get to 80+ pops by 2230 as a regular empire with overtuned, i. I don't know about normal empires, but I did math for Hive Minds back in 3. ago. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. Yeah, you can't "become" a hive mind empire mid-game. Then I consume every world I see. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. However, the vanilla hive mind flavor is something stranger. But now I noticed I also have consumption of Consumer Goods as well,. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. 4 on the Machine World, a total of 1. So hive minds usually fall behind in tech to. MozarteanChaos Apr 14, 2020 @. I am playing a Hive Mind race so no consumer goods needed, not even for my food. from trait, -10% from bio ascension, -10% from Adaptability traditions (genocidal xenophobes, isolationist xenophobes, hive minds, marauders) and another -5% from event. The rights can be determined individually for each species and can be changed every 10 years. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. Otherwise, you will need to go through the Genetic Ascension perk and tradition tree, and one of the traditions unlocks assimilation into or out of hive mind. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. You can start with three progenitor ships, I usually set my starter fleet following a science ship right away, one construction ship claiming systems, a second one set to auto-build. Allow me to correct that and provide a build specifically for a Machine Empire in Stellaris. Prosperity for Tradition. Jump to latest Follow Reply. They act like Xenomorphs. Many people may think hive-minds being many drones forming a single. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. Second, hive minds are always limited in their workforce efficiency by the need for amenities. Given that Stellaris is a snowballing game. My most recent play through involved a Catalytic Hive Mind, and I like how it turned out. I have a delicate balance of. This suggestion would actually be. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . In later stages your global growth will be faster than one planet. 0 and after that update…Overall I think hive mind's leaders as a whole are slightly better than organics. All you need to do is play defense for a few decades, get a few economy booster techs, get some robot assemblies to supplement your pop growth, and you'll quickly start closing that gap. Stellaris' hive-mind are of the second variety. Do yourself a favour and simply compare Machine empire and Hivemind start. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. Which, like all other genocidal civics, is top tier. Fan xenophobe culture workers gives 5 happiness each. Hive Mind players, how do you deal with Amenities? I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. 25 unity/pop, which will help a lot for hives. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. Otherwise, a popular format of rapid breeders/budding and intelligent+fleeting and deviants will do the job. Con. So it might be that e. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. 0 with +/- stat modifier government types, the most "wild" of them just being having an extra big flagship, and now we have civics as crazy as this. Another way to think of a hive mind might be that you have a species of. Hive-Minds tend to play in a pretty isolationist way, only concerned about the hive surviving and thriving. as the title says, I need some in-depth tips on how to play a necrophage – hive mind faction (non-lithoid, with catalytic processing). e. By the midgame its usually the amenities that cost the most compared to other upkeep costs. Food as a multipurpose resource is a good step but empire pirates don't really make sense for hive minds. More on Ascetic later. Think of amenities in machine empires as unit maintenance. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vats Of course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. . Look at Traditions. Hive Minds (Paid Feature) In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. Now the question is, on which kind of planets would I boost amenities with. They're able to explode into the galaxy very quickly and establish a. There is one exception to this and that is displacement. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. Blue ones that increase habitability will let you hit 100% habitability on all worlds. Devouring Swarm is good, but thats it. Seeking Advice - Playing as a "Wide" Hivemind, centred around Cordyceptic Drones. Hiveminds Synapse drones produce their. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. Methone. Why hive-minds produce so much less unity than regular empires? Even if we forgot about ecumenopolises (but we don't), regular empires still produces more unity, and when empire gets bigger, the unity production also gets bigger, and all due to factions. ago Yes 3 Pikmin_Hut_Employee • 2 yr. . [9] Or hive mind pops can produce 0. Without me they are a bunch or disparate limbs flailing against each other. One mind with many bodies, one mind that decides everything by itself without the need of consensus or deliberation between parts. Hives, as organic pops, suffer all habitability penalties. That helps when I'm trying to get to Evolutionary Mastery techs faster. Lowered the spawn chance for the legendary paragon Keides by 75%. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. Unsure of the optimal acension perk choices, but Hive Worlds are definitely worth getting for their production boost. This page was last edited on 11 February 2020, at 18:14. Big cyberpunk fan, but i dont like cyborg hive minds. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. A big nerf on Maintenance jobs. Hive-minds have a bonus to pop growth. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. ) More posts you may like r/Stellaris Join Finally, you don't need high Amenities. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. I provide them a goal, a vision, a direction. It gives you 20% more amenities production. The Zerg are a hive mind, though, and their deal is that they would have both genetic and psionic ascension paths at once, which wouldn't be possible in Stellaris. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. Bum-Theory. And gives 0. Not really needed. Yes, Hive Worlds are superior to Ocean worlds even for Hydrocentric Aquatic pops. Allow me to detail what my problem lies with. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. Consumer goods have a similar issue; generally you only need as many consumer goods as you need, and excess does very little. Thanks! Absolutely! Pop growth advantage is one of the key niches of hive minds. Hive minds are allready brokely overpowered in fiction: Instant unblockable communication. A lack of amenities negatively affects your stability. g. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. Well, in that case, the current system makes sense. But the hive mind has evolved to be alone and knows very little of conflict. While amenities are a large COST, they are not a large ISSUE. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. You're still a Hive Mind -your pops don't use consumer goods and don't feel happiness- but you can have non-hive-minded pops and appear as a non-hive-mind for other empires (at least for a while). "One Hive. (planet deviancy)% + (surplus amenities)% each (although as others have pointed out hives minds might not actually need that). This page was last edited on 13 April 2017, at 11:37. 5 more amenities and add <3 more to empire size and <3 more deviancy. Primary one is amenities shortages, due to low amenities per job. The are a single mind gestalt consciousness. Democratic Monarchy. Hive Mind Housing Districts don't even give jobs for Amenities (only 9 Housing). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. your machine pops need amenities because for them the amenities are spare parts. Then you will need to improve multiple colonies to get rid of unemployment. There is also a building similar to the luxury residence. I think AI personalities aren't cut and dry, but work on a % chance where there are different options. First 50 years Sensorium Sites will provide you with all the amenities you need as well as balls to the walls awesome amounts of unity. Stellaris Real-time strategy Strategy video game Gaming. Organic hivemineds are too bad. Late game you can get to having +18 pop assembly per planet so dipping 10 or so jobs into. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. 1 Answer. The Hive Mind is probably the weakest empire type right now. Subsumed Will is great if you're on PTR and if you're on live version you can go for Subspace Ephrase instead. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. No additional Spawning Drone job: A 25% pop growth, while 1 Robot Factory adds 66% pop growth (2. TheMoe. 49 to 5. Lithoid, hive mind (to cancel our growth malus), traits: Unruly, sedentary, pre-planned growth, crafter smiles, and charismatic. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. It takes 4 unemployed drones to produce the ~same research as 1 brain drone (actually more on social), but that brain drone also creates a net -6. Fungalloid hive minds get amenities from their unity buildings. Besides, eventually you’ll get terraforming techs to turn those 0% into useable worlds, might as well settle early and get a few more pops. Ascetic is universally good for hive minds, NNN not so much. But it is theoratic possible. They also live longer than the average organic. On a per-pop basis, standard empires are significantly more productive than gestalt consciousness empires in the mid-late game once they hit their post-scarcity economy. It will allow so many drones to work real jobs instead of the uphill battle against amenities. Hives, as organic pops, suffer all habitability penalties. but do require 3 more housing and 2. Mar 29, 2020 @ 7:29pm. Even the 0% habitability planets can provide pop growth and assembly. . Being able to pull infinite minerals out of every single planet is less useful when you also need someone to refine it, where as non-gestalts cover a lot of their mineral and energy income with megastructures. The idea this DD presents is that drones, while they do need to be part of the hive mind to survive and function, do not need very much direct control. Its all about the pops in stellaris. . So what I'm proposing is to have an origin specific for hive minds that changes them from a "natural" hive mind into a psionic hive mind with access to the psionic ascension path instead of the biological one. Doing my first run as Rogue Servitors. Of all my vassals, they seemed the most relaxed with their situation and never had any loyalty problems. 5 came out and war has become increasingly burdensome as the game goes on. While I might be wrong, my estimation for base CG output (no tech/modifiers, decent conditions) was at 0. The leader of these empires is the hive mind itself, and as such, is immortal, as it lives on through a. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. Nuts and bolts for repairs. bjamminloe Mar 27 @ 9:37am. ago And the same is true for Machine Intelligences as well. You can pretty much push every resolution to max because most bonuses (such as. 83 and 11. I specifically tried to give hive minds a niche, which doesn't mean everything is easier. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. Look at Traditions. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. Demographics in a multispecies empire. For standard empires the Entertainer is your go-to choice, which produces 10 amenities each as well as a decent 2 unity. I believe the basic pop AI will try to balance amenities automatically. Mar 6, 2019. Charismatic, Aesthetic, those are very much god tier for amenities. You need the genetics tree to “un-hivemind” them. Really bad unity and amenities. Advice for Hive Mind? I’m playing a Hive Mind for the first time, and I find myself micromanaging the economy way more than I normally do. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. r/Stellaris. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. Man, the Hive Minds can use a big overhaul. If you put the same investment into unity, as hive mind, that you do into. You get a spawning pool which is similar to the gene clinic, but takes only one pop. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. Hive worlds (from the hive world ascension perk) allow you to build unlimited districts of any type. I am a little confused when it comes to robots and amenities. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. That is weak for a Hive Mind already, a default empire would top those numbers. Synths are fully conscious in theory and act as individuals. Now, I do fine with less developed planets. Reply. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. hive minds don't have bureacrats or admin buildings. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. This article is for the PC version of Stellaris only. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Counterintuitive, but true. Irrassian isn't even bad for hive minds though. The idea behind the origin seemed to be that it would grow stronger and provide itself more utility as it gained more and more powerful subordinates, and the fact that it can create its own vassals, as a hive mind, makes it seem like this aspect of its overall goal set is. Drones from another machine intelligence don't even need to assimilated, they just instantly function as your drones. Ascetic is the best civic for hive minds hands down. With the release of Overlord, this feature was scrapped in favor of allowing Progenitor. undercoveryankee. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. The Livestock can then be subsumed into the Hive via Centers of Elevation. In a sense you are technically correct that hive minds might need to build more maintenance depots, but this is not going to cripple your output of anything. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for. The goal would be spread to as many planets asap, then after growing pops for a while, swap out. I don't really understand why there isn't maintenance drones job on Hive districts as there is with Machine. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. First, hive minds have the strength of having reduced effects of sprawl: this effect is enhanced in the cybernetic path due to the effects of cyborg tradition tree. It takes several times the number of jobs to produce the same number of amenities. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. If I'm going to have a pop work a job, isn't it better to just have 2 pops work the unity job than 1 pop work the clerk job?The need for mineral increases even further if using a lithoid hive. I'd argue that gestalts do get a pretty good deal with all four nodes unlocked from day one. Jump to latest Follow Reply. Imperial Prerogative, Technological Ascendancy, Mastery of Nature, Voidborne, and Defender of the Galaxy all stand out as options. 1 and it turned out to be stupid good,. I've colonized all the planets that are within the green habitable range, and now have nine of them, and I have them maxed out as far as energy districts, but I'm still short of energy. . To compensate, they don't get the +25% growth of a normal hive mind, and have to split their pop growth between cultists and drones (pop assembly always produces drones).